who
--- List of the Insymniacs:
[Vampire] Mora is AFK (invis)
[Human] Ashe is AFK
[Gnome] Syria - Axis of Evil (invis)
[Drow] Gavorial - Shadow Death
4 characters displayed.
HP:1190 Move:1203 Mana:1190 Secs:5 > sl
You are already sound asleep.
HP:1190 Move:1203 Mana:1190 Secs:1 >
HP:1190 Move:1203 Mana:1295 Secs:73 > who
--- List of the Insymniacs:
[Vampire] Mora is AFK (invis)
[Human] Ashe is AFK
[Gnome] Syria - Axis of Evil (invis)
[Drow] Gavorial - Shadow Death
4 characters displayed.
HP:1190 Move:1203 Mana:1295 Secs:54 > afk
Okay, you are now AFK.
HP:1190 Move:1203 Mana:1295 Secs:49 > HP:1190 Move:1203 Mana:1295 Secs:49 >
Ashe OOCs, 'ok ready when you are'
HP:1190 Move:1203 Mana:1295 Secs:7 > HP:1190 Move:1203 Mana:1295 Secs:7 >
The white aura slowly fades from your body.
HP:1190 Move:1203 Mana:1306 Secs:75 > wa
You are no longer AFK.
You awaken, and sit up.
HP:1190 Move:1203 Mana:1306 Secs:67 > sta
You stand up.
HP:1190 Move:1203 Mana:1306 Secs:66 > look
Southern Path Through the Park
This straight section of path lines the southern border through the
park. The cobblestones line the ground in a four foot wide trail past the
high bushes. A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone. It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
HP:1190 Move:1203 Mana:1306 Secs:66 > HP:1190 Move:1203 Mana:1306 Secs:66 >
Ashe has arrived.
HP:1190 Move:1203 Mana:1306 Secs:64 > HP:1190 Move:1203 Mana:1306 Secs:64 >
Ashe leaves east.
HP:1190 Move:1203 Mana:1306 Secs:64 > HP:1190 Move:1203 Mana:1306 Secs:64 >
Ashe has arrived.
HP:1190 Move:1203 Mana:1306 Secs:62 > HP:1190 Move:1203 Mana:1306 Secs:62 >
Ashe winks suggestively.
HP:1190 Move:1203 Mana:1306 Secs:60 > ooc ok go
e
You OOC, 'ok go'
HP:1190 Move:1203 Mana:1306 Secs:59 > HP:1190 Move:1203 Mana:1306 Secs:59 >
Bend in a Cobblestone Path
You are on the southeastern bend of the park trail. It makes an elbow
around the corner of the bushes to the northeast. A lantern post stands
nearby lighting the area at night.
[ Exits: n e w ]
A harmless garter snake slithers along the ground.
HP:1190 Move:1202 Mana:1306 Secs:59 > e
The Patch of Cherry Trees
A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass. These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.
[ Exits: n w ]
(2) A thin, gnarled cherry tree grows here.
HP:1190 Move:1201 Mana:1306 Secs:58 > n
The Picnic Area
Really this spot is one of several good places to have a picnic
throughout the park. And often on sunny days people make just that use of
it. This grassy area is open and treeless.
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.
HP:1190 Move:1199 Mana:1306 Secs:58 > n
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
A tiny honeybee buzzes around in the air.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
HP:1190 Move:1197 Mana:1306 Secs:57 > n
A Grassy Hill
On the southern side of Lonely Hill, the grass extends all around.
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.
[ Exits: n s w ]
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
HP:1190 Move:1196 Mana:1306 Secs:57 > n
The Lonely Hill Memoriam
At the crest of this gentle hill stands a monument which closely
resembles a large tombstone. From here, a good view of the entire park can
be found.
[ Exits: s w ]
A little grey squirrel darts back and forth collecting nuts.
A Moldavia noblewoman graces you with her presence.
HP:1190 Move:1194 Mana:1306 Secs:56 > n
Alas, you cannot go that way...
HP:1190 Move:1194 Mana:1306 Secs:56 > w
w
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A tiny chipmunk darts through the grass.
HP:1190 Move:1193 Mana:1306 Secs:55 > HP:1190 Move:1193 Mana:1306 Secs:55 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
HP:1190 Move:1191 Mana:1306 Secs:54 > scan
You peer around yourself carefully...
The noblewoman is over to the north.
A human city guard is over to the north.
HP:1190 Move:1188 Mana:1306 Secs:53 > hide
You attempt to hide yourself.
HP:1190 Move:1188 Mana:1306 Secs:51 > HP:1190 Move:1188 Mana:1306 Secs:51 >
Ashe has arrived.
HP:1190 Move:1188 Mana:1306 Secs:49 > HP:1190 Move:1188 Mana:1306 Secs:49 >
Ashe leaves north.
HP:1190 Move:1188 Mana:1306 Secs:49 > throw green ashe
You break your concealment.
You take aim, and hurl your weapon to the north!
HP:1190 Move:1188 Mana:1306 Secs:48 > w
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
HP:1190 Move:1187 Mana:1306 Secs:47 > hide
You attempt to hide yourself.
HP:1190 Move:1187 Mana:1306 Secs:44 > w
You break your concealment.
A Shady Patch of Grass
A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner. This might be a nice spot for a picnic.
[ Exits: e s ]
A brightly colored butterfly flitters around.
HP:1190 Move:1185 Mana:1306 Secs:32 > n
Alas, you cannot go that way...
HP:1190 Move:1185 Mana:1306 Secs:31 > n
Alas, you cannot go that way...
HP:1190 Move:1185 Mana:1306 Secs:30 > e
A Patch of Apple Trees
There are six apple trees, growing in a random pattern through this
section of park. Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
HP:1190 Move:1183 Mana:1306 Secs:30 > e
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
HP:1190 Move:1181 Mana:1306 Secs:30 > n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A Moldavia city guard is here, keeping the peace.
HP:1190 Move:1180 Mana:1306 Secs:29 > n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
HP:1190 Move:1179 Mana:1306 Secs:28 > n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
HP:1190 Move:1178 Mana:1306 Secs:28 > w
Road of the Great Gods
This major thoroughfare comes to an intersection to the east before
continuing on through the city. Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.
HP:1190 Move:1177 Mana:1306 Secs:27 > HP:1190 Move:1177 Mana:1306 Secs:27 >
Ashe has arrived.
HP:1190 Move:1177 Mana:1306 Secs:25 > HP:1190 Move:1177 Mana:1306 Secs:25 >
Ashe stares at you and utters the words, 'insanity'.
You look around fearfully as you feel your mind slipping away...
HP:1190 Move:1177 Mana:1306 Secs:24 > w
Road of the Great Gods
This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one. Generally it is only
crowded by those coming and going to their homes at dawn and at dusk. A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.
[ Exits: e s w ]
HP:1190 Move:1176 Mana:1306 Secs:22 > e
Road of the Great Gods
This major thoroughfare comes to an intersection to the east before
continuing on through the city. Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.
[ Exits: e w ]
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.
HP:1190 Move:1175 Mana:1306 Secs:21 > HP:1190 Move:1175 Mana:1306 Secs:21 >
Your mind floods with rage, and you turn on a townsperson, your enemy!
You pierce a townsperson extremely hard.
A townsperson has a few scratches.
HP:1190 Move:1175 Mana:1306 Secs:20 > gaze ashe
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Ashe!
The antimatter violently blasts him out of the room!
HP:1190 Move:1175 Mana:1306 Secs:20 > w
Ashe has arrived.
HP:1190 Move:1175 Mana:1306 Secs:18 > HP:1190 Move:1175 Mana:1306 Secs:18 > A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:1190 Move:1175 Mana:1306 Secs:18 > gaze ashe
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Ashe!
The antimatter violently blasts him out of the room!
The red mist in your eyes dissipates away.
HP:1190 Move:1175 Mana:1306 Secs:17 > HP:1190 Move:1175 Mana:1306 Secs:17 >
A townsperson growls darkly at you as she remembers you!
A townsperson lunges at you and attacks!
A townsperson barely hits you.
HP:1185 Move:1175 Mana:1306 Secs:15 > gaze ashe
They aren't here to be gazed at.
HP:1185 Move:1175 Mana:1306 Secs:15 > HP:1185 Move:1175 Mana:1306 Secs:15 >
You miss a townsperson with your pierce.
You miss a townsperson with your pierce.
A townsperson has a few scratches.
You dodge the attack!
A townsperson misses you with her hit.
You dodge the attack!
A townsperson misses you with her hit.
HP:1185 Move:1175 Mana:1306 Secs:14 > HP:1185 Move:1175 Mana:1306 Secs:14 >
You pierce a townsperson extremely hard.
A townsperson has some small wounds and bruises.
A townsperson misses you with her hit.
You dodge the attack!
A townsperson misses you with her hit.
HP:1185 Move:1175 Mana:1306 Secs:12 > retreat
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
A little brown rat scurries around, looking for food.
You stealthly escape the battle.
HP:1185 Move:1175 Mana:1306 Secs:12 > HP:1185 Move:1175 Mana:1306 Secs:12 >
Ashe leaves east.
HP:1185 Move:1175 Mana:1306 Secs:11 > HP:1185 Move:1175 Mana:1306 Secs:11 >
Your mind floods with rage, and you turn on a rat, your enemy!
You miss a rat with your pierce.
A rat is in excellent condition.
HP:1185 Move:1175 Mana:1306 Secs:10 > gaze ashe
They aren't here to be gazed at.
HP:1185 Move:1175 Mana:1306 Secs:10 > HP:1185 Move:1175 Mana:1306 Secs:10 >
Ashe has arrived.
HP:1185 Move:1175 Mana:1306 Secs:10 > HP:1185 Move:1175 Mana:1306 Secs:10 >
Ashe leaves west.
HP:1185 Move:1175 Mana:1306 Secs:9 > gaze ashe
They aren't here to be gazed at.
HP:1185 Move:1175 Mana:1306 Secs:9 > HP:1185 Move:1175 Mana:1306 Secs:9 >
A rat misses you with its bite.
You pierce a rat extremely hard.
You quickly step back, and lunge your weapon straight into its heart!
You receive 306 experience points for the kill!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
HP:1185 Move:1175 Mana:1306 Secs:8 > gaze ashe
Ashe has arrived.
HP:1185 Move:1175 Mana:1306 Secs:8 > HP:1185 Move:1175 Mana:1306 Secs:8 > You gaze intently at him.
HP:1185 Move:1175 Mana:1306 Secs:8 > HP:1185 Move:1175 Mana:1306 Secs:8 >
Ashe slams his forehead into yours, knocking you unconscious!
HP:1172 Move:1175 Mana:1306 Secs:7 > gaze ashe
All you can do right now is think about the stars!
HP:1172 Move:1175 Mana:1306 Secs:7 > HP:1172 Move:1175 Mana:1306 Secs:7 >
You suddenly regain your senses!
You dodge the attack!
Ashe misses you with his crush.
HP:1109 Move:1175 Mana:1306 Secs:6 > HP:1109 Move:1175 Mana:1306 Secs:6 >
You pierce Ashe extremely hard.
Ashe swings his weapon, easily knocking your attack away!
Ashe has quite a few wounds.
Ashe crushes you extremely hard.
Ashe crushes you extremely hard.
Ashe crushes you extremely hard.
Ashe crushes you extremely hard.
HP:1041 Move:1175 Mana:1306 Secs:4 > retreat
You clumsily trip over your feet as you attempt to leave!
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
You flee head over heels!
Your cowardice has cost you 470 experience points!
HP:1041 Move:1174 Mana:1306 Secs:4 > e
Alas, you cannot go that way...
HP:1041 Move:1174 Mana:1306 Secs:3 > n
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:1041 Move:1174 Mana:1306 Secs:2 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
HP:1041 Move:1173 Mana:1306 Secs:2 > n
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:1041 Move:1173 Mana:1306 Secs:1 > n
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
HP:1041 Move:1172 Mana:1306 Secs:1 > n
Your mind floods with rage, and you turn on a townsperson, your enemy!
You miss a townsperson with your pierce.
A townsperson is in excellent condition.
No! You're fighting for your life!
HP:1086 Move:1203 Mana:1306 Secs:75 > HP:1086 Move:1203 Mana:1306 Secs:75 >
A townsperson misses you with her hit.
You pierce a townsperson extremely hard.
You pierce a townsperson extremely hard.
A townsperson has quite a few wounds.
HP:1086 Move:1203 Mana:1306 Secs:73 > retreat
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
You stealthly escape the battle without anyone noticing.
HP:1086 Move:1203 Mana:1306 Secs:72 > hide
You attempt to hide yourself.
HP:1086 Move:1203 Mana:1306 Secs:71 > HP:1086 Move:1203 Mana:1306 Secs:71 >
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:1086 Move:1203 Mana:1306 Secs:65 > tripwire
You break your concealment.
You silently stretch a razor-thin wire across the path here.
HP:1086 Move:1203 Mana:1306 Secs:63 > hide
cast 'evil eye'
hide
Ashe has arrived.
Ashe's foot catches on something as he falls to the ground!
HP:1086 Move:1203 Mana:1306 Secs:56 > HP:1086 Move:1203 Mana:1306 Secs:56 >
Your mind floods with rage, and you turn on Ashe, your enemy!
You pierce Ashe extremely hard.
Ashe has quite a few wounds.
HP:1086 Move:1203 Mana:1306 Secs:55 > HP:1086 Move:1203 Mana:1306 Secs:55 > You attempt to hide yourself.
HP:1086 Move:1203 Mana:1306 Secs:55 > You break your concealment.
Impossible! You can't concentrate enough!
HP:1086 Move:1203 Mana:1306 Secs:55 > You attempt to hide yourself.
HP:1086 Move:1203 Mana:1306 Secs:55 > HP:1086 Move:1203 Mana:1306 Secs:55 >
You dodge the attack!
Ashe misses you with his crush.
You dodge the attack!
Ashe misses you with his crush.
You dodge the attack!
Ashe misses you with his crush.
You pierce Ashe extremely hard.
You pierce Ashe extremely hard.
Ashe has quite a few wounds.
HP:1086 Move:1203 Mana:1306 Secs:53 > gaze ashe
You break your concealment.
You gaze intently at him.
HP:1086 Move:1203 Mana:1306 Secs:53 > HP:1086 Move:1203 Mana:1306 Secs:53 >
You dodge the attack!
Ashe misses you with his crush.
Ashe crushes you extremely hard.
You dodge the attack!
Ashe misses you with his crush.
Ashe crushes you extremely hard.
You miss Ashe with your pierce.
You pierce Ashe extremely hard.
Ashe has quite a few wounds.
HP:1049 Move:1203 Mana:1306 Secs:51 > cast 'harm'
Ashe quickly scrambles to his feet!
HP:1049 Move:1203 Mana:1306 Secs:50 > HP:1049 Move:1203 Mana:1306 Secs:50 > Okay.
Pain flares across Ashe's face as you hit him with your harm spell!
HP:1049 Move:1203 Mana:1246 Secs:50 >
Ashe slams his forehead into yours, knocking you unconscious!
HP:1037 Move:1203 Mana:1246 Secs:50 > retreat
All you can do right now is think about the stars!
HP:782 Move:1203 Mana:1246 Secs:45 > retreat
All you can do right now is think about the stars!
HP:782 Move:1203 Mana:1246 Secs:44 > retreat
All you can do right now is think about the stars!
HP:782 Move:1203 Mana:1246 Secs:44 > retreat
All you can do right now is think about the stars!
HP:697 Move:1203 Mana:1246 Secs:43 > retreat
All you can do right now is think about the stars!
HP:697 Move:1203 Mana:1246 Secs:42 > retreat
All you can do right now is think about the stars!
HP:697 Move:1203 Mana:1246 Secs:42 > retreat
You suddenly regain your senses!
You dodge the attack!
Someone misses you with his crush.
HP:636 Move:1203 Mana:1246 Secs:41 > HP:636 Move:1203 Mana:1246 Secs:41 >
You see nothing but infinite darkness...
You stealthly escape the battle without anyone noticing.
HP:636 Move:1203 Mana:1246 Secs:41 > s
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:636 Move:1203 Mana:1246 Secs:40 > s
You see nothing but infinite darkness...
HP:636 Move:1202 Mana:1246 Secs:39 > s
You see nothing but infinite darkness...
HP:636 Move:1201 Mana:1246 Secs:38 > s
You see nothing but infinite darkness...
HP:636 Move:1200 Mana:1246 Secs:37 > s
You see nothing but infinite darkness...
HP:636 Move:1199 Mana:1246 Secs:37 > s
Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:636 Move:1199 Mana:1246 Secs:37 > s
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:636 Move:1199 Mana:1246 Secs:36 > HP:636 Move:1199 Mana:1246 Secs:36 >
A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:636 Move:1199 Mana:1246 Secs:35 > n
w
You see nothing but infinite darkness...
HP:636 Move:1198 Mana:1246 Secs:34 > w
You see nothing but infinite darkness...
HP:636 Move:1197 Mana:1246 Secs:34 > w
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:636 Move:1197 Mana:1246 Secs:34 > w
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:34 > w
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:33 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:33 >
Someone tells you, 'ouch that sucks'
HP:636 Move:1197 Mana:1246 Secs:33 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:32 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:32 > s
A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:636 Move:1197 Mana:1246 Secs:32 > HP:636 Move:1197 Mana:1246 Secs:32 > Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:32 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:30 > w
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:29 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:28 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:27 > e
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:636 Move:1197 Mana:1246 Secs:27 > s
You suddenly remember the implant in your brain that Troll inserted
years ago! The best way to get it at is through your eyeball,
so you start thrusting your finger in there! That'll show him!
HP:636 Move:1197 Mana:1246 Secs:26 > HP:636 Move:1197 Mana:1246 Secs:26 >
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:636 Move:1197 Mana:1246 Secs:25 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:24 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:23 > e
A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:636 Move:1197 Mana:1246 Secs:23 > e
Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:636 Move:1197 Mana:1246 Secs:22 > HP:636 Move:1197 Mana:1246 Secs:22 >
Someone tells you, 'blind and insane eesh'
HP:636 Move:1197 Mana:1246 Secs:21 > s
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:636 Move:1197 Mana:1246 Secs:21 > s
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:636 Move:1197 Mana:1246 Secs:19 > s
Alas, you cannot go that way...
HP:636 Move:1197 Mana:1246 Secs:19 > s
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:636 Move:1197 Mana:1246 Secs:18 > e
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:636 Move:1197 Mana:1246 Secs:18 > e
You see nothing but infinite darkness...
HP:636 Move:1196 Mana:1246 Secs:17 > e
A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:636 Move:1196 Mana:1246 Secs:17 > e
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:636 Move:1196 Mana:1246 Secs:17 > HP:636 Move:1196 Mana:1246 Secs:17 >
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:636 Move:1196 Mana:1246 Secs:15 > s
You see nothing but infinite darkness...
HP:636 Move:1195 Mana:1246 Secs:15 > s
You see nothing but infinite darkness...
HP:636 Move:1194 Mana:1246 Secs:14 > s
s
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:636 Move:1194 Mana:1246 Secs:13 > s
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:636 Move:1194 Mana:1246 Secs:13 > s
You see nothing but infinite darkness...
HP:636 Move:1193 Mana:1246 Secs:13 > HP:636 Move:1193 Mana:1246 Secs:13 > Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:636 Move:1193 Mana:1246 Secs:13 > e
Alas, you cannot go that way...
HP:636 Move:1193 Mana:1246 Secs:12 > HP:636 Move:1193 Mana:1246 Secs:12 >
Someone slams his forehead into yours, knocking you unconscious!
HP:625 Move:1193 Mana:1246 Secs:8 > HP:625 Move:1193 Mana:1246 Secs:8 >
You suddenly regain your senses!
You dodge the attack!
Someone misses you with his crush.
Someone crushes you extremely hard.
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:500 Move:1193 Mana:1246 Secs:5 > HP:500 Move:1193 Mana:1246 Secs:5 >
You pierce someone extremely hard.
Ashe swings his weapon, easily knocking your attack away!
Someone has quite a few wounds.
You dodge the attack!
Someone misses you with his crush.
Someone crushes you extremely hard.
HP:482 Move:1193 Mana:1246 Secs:3 > HP:482 Move:1193 Mana:1246 Secs:3 >
You miss someone with your pierce.
You miss someone with your pierce.
Someone has quite a few wounds.
Someone crushes you extremely hard.
Someone crushes you extremely hard.
Someone crushes you extremely hard.
You dodge the attack!
Someone misses you with his crush.
HP:432 Move:1193 Mana:1246 Secs:1 > gossip you know, for being blind I'm seeing some wierd shit
You gossip, 'you know, for being blind I'm seeing some wierd shit'
HP:477 Move:1203 Mana:1298 Secs:75 > retreat
Someone slams his forehead into yours, knocking you unconscious!
HP:461 Move:1203 Mana:1298 Secs:75 > HP:461 Move:1203 Mana:1298 Secs:75 > All you can do right now is think about the stars!
HP:461 Move:1203 Mana:1298 Secs:75 > retreat
All you can do right now is think about the stars!
HP:372 Move:1203 Mana:1298 Secs:73 > retreat
All you can do right now is think about the stars!
HP:289 Move:1203 Mana:1298 Secs:71 > retreat
All you can do right now is think about the stars!
HP:289 Move:1203 Mana:1298 Secs:71 > HP:289 Move:1203 Mana:1298 Secs:71 >
You suddenly regain your senses!
Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:197 Move:1203 Mana:1298 Secs:70 > retreat
You see nothing but infinite darkness...
You stealthly escape the battle.
HP:197 Move:1203 Mana:1298 Secs:70 > s
The gate seems to be closed.
HP:197 Move:1203 Mana:1298 Secs:69 > n
You see nothing but infinite darkness...
HP:197 Move:1202 Mana:1298 Secs:68 > n
You see nothing but infinite darkness...
HP:197 Move:1201 Mana:1298 Secs:67 > n
You see nothing but infinite darkness...
HP:197 Move:1200 Mana:1298 Secs:67 > n
You see nothing but infinite darkness...
HP:197 Move:1199 Mana:1298 Secs:67 > e
e
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1199 Mana:1298 Secs:66 > e
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:197 Move:1199 Mana:1298 Secs:66 > e
Alas, you cannot go that way...
HP:197 Move:1199 Mana:1298 Secs:66 > HP:197 Move:1199 Mana:1298 Secs:66 > Alas, you cannot go that way...
HP:197 Move:1199 Mana:1298 Secs:66 > s
You see nothing but infinite darkness...
HP:197 Move:1198 Mana:1298 Secs:65 > s
You see nothing but infinite darkness...
HP:197 Move:1197 Mana:1298 Secs:65 > e
e
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1197 Mana:1298 Secs:64 > e
You see nothing but infinite darkness...
HP:197 Move:1196 Mana:1298 Secs:64 > e
e
You see nothing but infinite darkness...
HP:197 Move:1195 Mana:1298 Secs:64 > HP:197 Move:1195 Mana:1298 Secs:64 > You suddenly remember the implant in your brain that Troll inserted
years ago! The best way to get it at is through your eyeball,
so you start thrusting your finger in there! That'll show him!
HP:197 Move:1195 Mana:1298 Secs:64 > n
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:197 Move:1195 Mana:1298 Secs:63 > n
Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:197 Move:1195 Mana:1298 Secs:63 > n
You see nothing but infinite darkness...
HP:197 Move:1194 Mana:1298 Secs:63 > HP:197 Move:1194 Mana:1298 Secs:63 >
You see nothing but infinite darkness...
HP:197 Move:1193 Mana:1298 Secs:62 > aff
You are affected by the following:
blindness Expires in 1 hour
insanity Expires in 3 hours
detect invisibility Expires in 48 hours
sneak Expires in 54 hours
detect poison Expires in 120 hours
HP:197 Move:1193 Mana:1298 Secs:61 > e
e
Alas, you cannot go that way...
HP:197 Move:1193 Mana:1298 Secs:61 > HP:197 Move:1193 Mana:1298 Secs:61 >
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:197 Move:1193 Mana:1298 Secs:60 > HP:197 Move:1193 Mana:1298 Secs:60 > Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:197 Move:1193 Mana:1298 Secs:60 > n
You suddenly remember the implant in your brain that Troll inserted
years ago! The best way to get it at is through your eyeball,
so you start thrusting your finger in there! That'll show him!
HP:197 Move:1193 Mana:1298 Secs:59 > n
You see nothing but infinite darkness...
HP:197 Move:1192 Mana:1298 Secs:59 > n
A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:197 Move:1192 Mana:1298 Secs:58 > n
You see nothing but infinite darkness...
HP:197 Move:1191 Mana:1298 Secs:58 > n
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1191 Mana:1298 Secs:57 > n
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:197 Move:1191 Mana:1298 Secs:57 > n
You suddenly remember the implant in your brain that Troll inserted
years ago! The best way to get it at is through your eyeball,
so you start thrusting your finger in there! That'll show him!
HP:197 Move:1191 Mana:1298 Secs:56 > n
Alas, you cannot go that way...
HP:197 Move:1191 Mana:1298 Secs:56 > n
Alas, you cannot go that way...
HP:197 Move:1191 Mana:1298 Secs:55 > n
Alas, you cannot go that way...
HP:197 Move:1191 Mana:1298 Secs:55 > n
e
Alas, you cannot go that way...
HP:197 Move:1191 Mana:1298 Secs:55 > e
The door seems to be closed.
HP:197 Move:1191 Mana:1298 Secs:54 > e
e
The door seems to be closed.
HP:197 Move:1191 Mana:1298 Secs:54 > HP:197 Move:1191 Mana:1298 Secs:54 > The door seems to be closed.
HP:197 Move:1191 Mana:1298 Secs:54 > e
n
The door seems to be closed.
HP:197 Move:1191 Mana:1298 Secs:54 > n
The door seems to be closed.
HP:197 Move:1191 Mana:1298 Secs:53 > You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:197 Move:1191 Mana:1298 Secs:53 > n
Alas, you cannot go that way...
HP:197 Move:1191 Mana:1298 Secs:52 > HP:197 Move:1191 Mana:1298 Secs:52 > Alas, you cannot go that way...
HP:197 Move:1191 Mana:1298 Secs:52 > s
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:197 Move:1191 Mana:1298 Secs:51 > s
You see nothing but infinite darkness...
HP:197 Move:1190 Mana:1298 Secs:51 > s
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1190 Mana:1298 Secs:51 > s
Someone says to you, 'I hate you and your evil kind!'
Someone closes his eyes and calmly utters the words, 'wraeum wohir'.
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1190 Mana:1298 Secs:50 > HP:197 Move:1190 Mana:1298 Secs:50 > You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:197 Move:1190 Mana:1298 Secs:50 > s
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:197 Move:1190 Mana:1298 Secs:49 > s
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1190 Mana:1298 Secs:49 > s
s
You suddenly remember the implant in your brain that Troll inserted
years ago! The best way to get it at is through your eyeball,
so you start thrusting your finger in there! That'll show him!
HP:197 Move:1190 Mana:1298 Secs:49 > HP:197 Move:1190 Mana:1298 Secs:49 > You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1190 Mana:1298 Secs:48 > s
You see nothing but infinite darkness...
HP:197 Move:1189 Mana:1298 Secs:47 > s
s
You see nothing but infinite darkness...
HP:197 Move:1188 Mana:1298 Secs:47 > s
You see nothing but infinite darkness...
HP:197 Move:1187 Mana:1298 Secs:47 > s
You see nothing but infinite darkness...
HP:197 Move:1186 Mana:1298 Secs:46 > s
A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:197 Move:1186 Mana:1298 Secs:46 > s
Alas, you cannot go that way...
HP:197 Move:1186 Mana:1298 Secs:46 > s
Alas, you cannot go that way...
HP:197 Move:1186 Mana:1298 Secs:46 > s
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1186 Mana:1298 Secs:45 > e
Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:197 Move:1186 Mana:1298 Secs:45 > e
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1186 Mana:1298 Secs:45 > e
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:197 Move:1186 Mana:1298 Secs:44 > e
Alas, you cannot go that way...
HP:197 Move:1186 Mana:1298 Secs:44 > e
Alas, you cannot go that way...
HP:197 Move:1186 Mana:1298 Secs:44 > e
Alas, you cannot go that way...
HP:197 Move:1186 Mana:1298 Secs:44 > e
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1186 Mana:1298 Secs:43 > en
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1186 Mana:1298 Secs:43 > HP:197 Move:1186 Mana:1298 Secs:43 > You are already indoors.
HP:197 Move:1186 Mana:1298 Secs:43 > n
You see nothing but infinite darkness...
HP:197 Move:1185 Mana:1298 Secs:42 > n
You see nothing but infinite darkness...
HP:197 Move:1184 Mana:1298 Secs:42 > n
You see nothing but infinite darkness...
HP:197 Move:1183 Mana:1298 Secs:41 > n
You see nothing but infinite darkness...
HP:197 Move:1182 Mana:1298 Secs:41 > n
Someone growls darkly at you as he remembers you!
Someone closes his eyes and calmly utters the words, 'nemta'.
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
You see nothing but infinite darkness...
HP:197 Move:1181 Mana:1298 Secs:40 > n
n
Alas, you cannot go that way...
HP:197 Move:1181 Mana:1298 Secs:40 > n
You suddenly remember the implant in your brain that Troll inserted
years ago! The best way to get it at is through your eyeball,
so you start thrusting your finger in there! That'll show him!
HP:197 Move:1181 Mana:1298 Secs:40 > HP:197 Move:1181 Mana:1298 Secs:40 > You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1181 Mana:1298 Secs:38 > n
Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:197 Move:1181 Mana:1298 Secs:37 > n
Alas, you cannot go that way...
HP:197 Move:1181 Mana:1298 Secs:37 > e
e
The door seems to be closed.
HP:197 Move:1181 Mana:1298 Secs:35 > e
A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:197 Move:1181 Mana:1298 Secs:35 > HP:197 Move:1181 Mana:1298 Secs:35 > Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1181 Mana:1298 Secs:35 > w
The door seems to be closed.
HP:197 Move:1181 Mana:1298 Secs:33 > w
You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:197 Move:1181 Mana:1298 Secs:33 > w
A little goblin that has eluded you for many years suddenly appears
in front of you, taunting you! You chase it around the room
angrily, trying to smash it with your head!
HP:197 Move:1181 Mana:1298 Secs:31 > HP:197 Move:1181 Mana:1298 Secs:31 >
You suddenly remember the implant in your brain that Troll inserted
years ago! The best way to get it at is through your eyeball,
so you start thrusting your finger in there! That'll show him!
HP:197 Move:1181 Mana:1298 Secs:30 > w
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1181 Mana:1298 Secs:30 > w
The door seems to be closed.
HP:197 Move:1181 Mana:1298 Secs:29 > w
Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:197 Move:1181 Mana:1298 Secs:29 > open
You open the door.
HP:197 Move:1181 Mana:1298 Secs:27 > w
The door seems to be closed.
HP:197 Move:1181 Mana:1298 Secs:27 > open
w
You open the door.
HP:197 Move:1181 Mana:1298 Secs:25 > HP:197 Move:1181 Mana:1298 Secs:25 >
You see nothing but infinite darkness...
HP:197 Move:1180 Mana:1298 Secs:25 > e
e
You see nothing but infinite darkness...
HP:197 Move:1179 Mana:1298 Secs:24 > n
You see nothing but infinite darkness...
HP:197 Move:1178 Mana:1298 Secs:23 > n
The door seems to be closed.
HP:197 Move:1178 Mana:1298 Secs:23 > n
The door seems to be closed.
HP:197 Move:1178 Mana:1298 Secs:22 > HP:197 Move:1178 Mana:1298 Secs:22 > Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:197 Move:1178 Mana:1298 Secs:22 > scan
You peer around yourself carefully...
You cannot see anyone around you.
HP:197 Move:1175 Mana:1298 Secs:21 > n
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1175 Mana:1298 Secs:20 > HP:197 Move:1175 Mana:1298 Secs:20 > The door seems to be closed.
HP:197 Move:1175 Mana:1298 Secs:20 > w
You see nothing but infinite darkness...
HP:197 Move:1174 Mana:1298 Secs:19 > n
Alas, you cannot go that way...
HP:197 Move:1174 Mana:1298 Secs:18 > n
Alas, you cannot go that way...
HP:197 Move:1174 Mana:1298 Secs:17 > ex
You can't see a damned thing, you're blind!
HP:197 Move:1174 Mana:1298 Secs:16 > w
w
You see nothing but infinite darkness...
HP:197 Move:1173 Mana:1298 Secs:15 > HP:197 Move:1173 Mana:1298 Secs:15 > You look up and suddenly see an infant human floating on a cloud just
above you, shouting obscenities at you! You stand directly under
him and yell back at him!
HP:197 Move:1173 Mana:1298 Secs:15 > w
w
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1173 Mana:1298 Secs:14 > w
Alas, you cannot go that way...
HP:197 Move:1173 Mana:1298 Secs:14 > w
You suddenly remember the implant in your brain that Troll inserted
years ago! The best way to get it at is through your eyeball,
so you start thrusting your finger in there! That'll show him!
HP:197 Move:1173 Mana:1298 Secs:13 > HP:197 Move:1173 Mana:1298 Secs:13 > You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1173 Mana:1298 Secs:13 > s
Alas, you cannot go that way...
HP:197 Move:1173 Mana:1298 Secs:11 > s
Alas, you cannot go that way...
HP:197 Move:1173 Mana:1298 Secs:11 > n
You suddenly look down and see thousands of tiny beetles crawling all
over your body! You shriek in horror and start running around the room!
HP:197 Move:1173 Mana:1298 Secs:10 > HP:197 Move:1173 Mana:1298 Secs:10 > The door seems to be closed.
HP:197 Move:1173 Mana:1298 Secs:10 > n
Your legs give away and you collapse onto the ground, just before
your muscles start spasming uncontrollably!
HP:197 Move:1173 Mana:1298 Secs:9 > n
Wanting to show everyone what you can do, you start jumping up
and down rapidly, looking around for their approval.
HP:197 Move:1173 Mana:1298 Secs:9 > n
You walk over to the leprechaun in the corner and sit down, and
listen to him list the humerous ways in which to murder people.
HP:197 Move:1173 Mana:1298 Secs:8 > n
The door seems to be closed.
HP:197 Move:1173 Mana:1298 Secs:7 > n
The door seems to be closed.
HP:197 Move:1173 Mana:1298 Secs:6 > open
Someone slams his forehead into yours, knocking you unconscious!
HP:184 Move:1173 Mana:1298 Secs:5 > HP:184 Move:1173 Mana:1298 Secs:5 > All you can do right now is think about the stars!
HP:184 Move:1173 Mana:1298 Secs:5 > n
All you can do right now is think about the stars!
HP:107 Move:1173 Mana:1298 Secs:4 > retreat
All you can do right now is think about the stars!
HP:22 Move:1173 Mana:1298 Secs:2 > HP:22 Move:1173 Mana:1298 Secs:2 >
Someone crushes you right out of existence!
You are dead! Sorry...
Welcome to Insymnia MUD!
0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.
Make your choice: 1
The Horizon
This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon". It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since. Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.
[ Exits: d ]
HP:1 Move:1173 Mana:1 Secs:74 > ooc lol
You OOC, 'lol'
HP:1 Move:1173 Mana:1 Secs:73 > d
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
HP:1 Move:1172 Mana:1 Secs:72 > e
e
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A harmless garter snake slithers along the ground.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
HP:1 Move:1171 Mana:1 Secs:70 > HP:1 Move:1171 Mana:1 Secs:70 >
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
HP:1 Move:1170 Mana:1 Secs:69 > e
e
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
HP:1 Move:1169 Mana:1 Secs:69 > HP:1 Move:1169 Mana:1 Secs:69 >
"The Double F"
Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park. The tightly packed buildings of the city
slums lie to the east.
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
HP:1 Move:1168 Mana:1 Secs:69 > e
Alas, you cannot go that way...
HP:1 Move:1168 Mana:1 Secs:68 > gossip ok, where the hell was I?
You gossip, 'ok, where the hell was I?'
HP:1 Move:1168 Mana:1 Secs:61 > w
w
Fountain Lane
You have arrived at the eastern gate leading into the city park. It is
a simple gate of iron bars, hinged and latched at one side. Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around. The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
HP:1 Move:1167 Mana:1 Secs:51 > w
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
HP:1 Move:1166 Mana:1 Secs:51 > HP:1 Move:1166 Mana:1 Secs:51 >
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
HP:1 Move:1165 Mana:1 Secs:50 > w
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
HP:1 Move:1164 Mana:1 Secs:49 > who
--- List of the Insymniacs:
[Drow] Gavorial - Shadow Death
[Gnome] Syria - Axis of Evil
[Human] Ashe - Good, Bad, I'm the guy with the gun.
3 characters displayed.
HP:1 Move:1164 Mana:1 Secs:42 > sl
You go to sleep.
HP:1 Move:1164 Mana:1 Secs:29 > who
--- List of the Insymniacs:
[Drow] Gavorial - Shadow Death
[Gnome] Syria - Axis of Evil
[Human] Ashe - Good, Bad, I'm the guy with the gun.
3 characters displayed.
HP:1 Move:1164 Mana:1 Secs:27 >
HP:1 Move:1164 Mana:1 Secs:9 >
HP:1 Move:1164 Mana:1 Secs:6 >
HP:1 Move:1164 Mana:1 Secs:4 >
HP:1 Move:1164 Mana:1 Secs:2 >
HP:1 Move:1164 Mana:1 Secs:1 >
HP:91 Move:1203 Mana:106 Secs:75 > wa
You awaken, and sit up.
HP:91 Move:1203 Mana:106 Secs:74 > sta
You stand up.
HP:91 Move:1203 Mana:106 Secs:73 > look
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny chipmunk darts through the grass.
A little grey squirrel darts back and forth collecting nuts.
HP:91 Move:1203 Mana:106 Secs:72 > cast 'locate object' corpse
Okay.
The corpse of Gavorial is in An Enclosed Stairwell.
The corpse of Syria is in The Eastern Entrance of Birchwind.
The corpse of a villager is in The Eastern Entrance of Birchwind.
The corpse of a rat is in Songspell of the Great Gods.
The corpse of a lookout guard is in The Eastern Entrance of Birchwind.
The corpse of Tiny is in Foyer in a Huge House.
The corpse of the town crier is in A Small Alley Behind the Huts.
The corpse of a village guard is in A Small Alley Behind the Huts.
The corpse of a villager is in The Southern Entrance of Birchwind.
The corpse of a gate guard is in The Southern Entrance of Birchwind.
The corpse of a gate guard is in The Southern Entrance of Birchwind.
The corpse of a lookout guard is in The Southern Entrance of Birchwind.
The corpse of a spear guard is in The Southern Entrance of Birchwind.
The corpse of a villager is in South Trader's Street.
The corpse of a patrol guard is in South Trader's Street.
The corpse of a villager is in North Trader's Street.
The corpse of a village guard is in North Trader's Street.
The corpse of a boar is in Northwest Corner of a Grassy Field.
A decayed corpse is in End of the Prison Corridor.
HP:91 Move:1203 Mana:81 Secs:59 > HP:91 Move:1203 Mana:81 Secs:59 >
A tiny honeybee flies into the room.
HP:91 Move:1203 Mana:81 Secs:40 > look
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
A tiny chipmunk darts through the grass.
HP:91 Move:1203 Mana:81 Secs:31 > HP:91 Move:1203 Mana:81 Secs:31 >
A monarch butterfly flies into the room.
HP:91 Move:1203 Mana:81 Secs:30 > sl
You go to sleep.
HP:91 Move:1203 Mana:81 Secs:26 >
HP:91 Move:1203 Mana:81 Secs:25 >
HP:91 Move:1203 Mana:81 Secs:25 >
HP:91 Move:1203 Mana:81 Secs:24 >
HP:91 Move:1203 Mana:81 Secs:23 >
HP:91 Move:1203 Mana:81 Secs:23 >
HP:91 Move:1203 Mana:81 Secs:22 >
HP:91 Move:1203 Mana:81 Secs:11 > gr
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Gavorial 91 1203 81 7% 6% 64 10.0m
HP:91 Move:1203 Mana:81 Secs:9 >
HP:91 Move:1203 Mana:81 Secs:6 >
HP:91 Move:1203 Mana:81 Secs:5 >
HP:91 Move:1203 Mana:81 Secs:5 >
HP:91 Move:1203 Mana:81 Secs:4 >
HP:91 Move:1203 Mana:81 Secs:4 >
HP:91 Move:1203 Mana:81 Secs:4 >
HP:91 Move:1203 Mana:81 Secs:3 >
HP:91 Move:1203 Mana:81 Secs:3 >
HP:91 Move:1203 Mana:81 Secs:3 >
HP:91 Move:1203 Mana:81 Secs:2 >
HP:91 Move:1203 Mana:81 Secs:2 >
HP:91 Move:1203 Mana:81 Secs:2 >
HP:91 Move:1203 Mana:81 Secs:2 >
HP:91 Move:1203 Mana:81 Secs:1 >
HP:91 Move:1203 Mana:81 Secs:1 >
HP:91 Move:1203 Mana:81 Secs:1 >
HP:91 Move:1203 Mana:81 Secs:1 >
HP:181 Move:1203 Mana:186 Secs:75 >
HP:181 Move:1203 Mana:186 Secs:75 > wa
HP:181 Move:1203 Mana:186 Secs:75 > sta
You awaken, and sit up.
HP:181 Move:1203 Mana:186 Secs:74 > HP:181 Move:1203 Mana:186 Secs:74 > You stand up.
HP:181 Move:1203 Mana:186 Secs:74 > cw self
Huh?!?
HP:181 Move:1203 Mana:186 Secs:70 > cast 'corpse walk'
Okay.
HP:181 Move:1203 Mana:86 Secs:66 > HP:181 Move:1203 Mana:86 Secs:66 >
A pink, fluffy ball flies into the room.
HP:181 Move:1203 Mana:86 Secs:65 > cast 'locate creature' corpse
Okay.
1. the corpse of Gavorial - Inside the Church of Light
HP:181 Move:1203 Mana:56 Secs:60 > look
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A pink ball of fluff walks around, sniffing the ground.
A little grey squirrel darts back and forth collecting nuts.
A tiny honeybee buzzes around in the air.
HP:181 Move:1203 Mana:56 Secs:56 > HP:181 Move:1203 Mana:56 Secs:56 >
A pink, fluffy ball flies away to the north.
HP:181 Move:1203 Mana:56 Secs:55 > n
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A pink ball of fluff walks around, sniffing the ground.
HP:181 Move:1202 Mana:56 Secs:55 > n
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
HP:181 Move:1201 Mana:56 Secs:54 > n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
HP:181 Move:1200 Mana:56 Secs:54 > n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
HP:181 Move:1199 Mana:56 Secs:53 > n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
The corpse of a rat is lying here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:181 Move:1198 Mana:56 Secs:53 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
HP:181 Move:1197 Mana:56 Secs:52 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
HP:181 Move:1196 Mana:56 Secs:52 > s
s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
HP:181 Move:1195 Mana:56 Secs:50 > HP:181 Move:1195 Mana:56 Secs:50 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
The corpse of a rat is lying here.
HP:181 Move:1194 Mana:56 Secs:50 > HP:181 Move:1194 Mana:56 Secs:50 >
The corpse of Gavorial has arrived, staring intently at the ground.
HP:181 Move:1194 Mana:56 Secs:49 > e
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
HP:181 Move:1193 Mana:56 Secs:49 > w
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
The corpse of a rat is lying here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:181 Move:1192 Mana:56 Secs:48 > HP:181 Move:1192 Mana:56 Secs:48 >
The corpse of Gavorial grins evilly at you.
HP:181 Move:1192 Mana:56 Secs:47 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
HP:181 Move:1191 Mana:56 Secs:47 > n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
The corpse of a rat is lying here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:181 Move:1190 Mana:56 Secs:46 > HP:181 Move:1190 Mana:56 Secs:46 >
The corpse of Gavorial drops an enormous mound of gold coins.
The corpse of Gavorial drops an iron pot.
The corpse of Gavorial drops Hellraiser.
The corpse of Gavorial drops a shadow bracer.
The corpse of Gavorial drops something.
The corpse of Gavorial drops a purple cloak with a dragon clasp.
The corpse of Gavorial drops a skull shield.
The corpse of Gavorial drops red leather gloves.
The corpse of Gavorial drops thigh-high leather boots.
The corpse of Gavorial drops black leather pants.
The corpse of Gavorial drops something.
The corpse of Gavorial drops a snake-fang necklace.
The corpse of Gavorial drops something.
The corpse of Gavorial drops a black ring.
The corpse of Gavorial drops something.
The corpse of Gavorial drops a sphere of light.
The corpse of Gavorial drops a knapsack.
The corpse of Gavorial drops a one-man log raft.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a green and black spear.
The corpse of Gavorial drops a large sack.
The corpse of Gavorial drops a water flask.
The corpse of Gavorial drops a water flask.
HP:181 Move:1190 Mana:56 Secs:44 > HP:181 Move:1190 Mana:56 Secs:44 >
Ashe has arrived.
HP:181 Move:1190 Mana:56 Secs:44 > get all
You get a water flask.
You get a water flask.
You get a large sack.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a green and black spear.
You get a one-man log raft.
You can't carry that much weight.
You get a sphere of light.
You get a black ring.
You get a snake-fang necklace.
You can't carry that much weight.
You get thigh-high leather boots.
You get red leather gloves.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You get an enormous mound of gold coins.
There were 33,171 coins.
You can't carry that much weight.
HP:181 Move:1190 Mana:56 Secs:42 > HP:181 Move:1190 Mana:56 Secs:42 >
Ashe chuckles politely.
HP:181 Move:1190 Mana:56 Secs:41 > wear all
You put red leather gloves on your hands.
You wear thigh-high leather boots on your feet.
You wear a snake-fang necklace around your neck.
You slide a black ring on your right ring finger.
You light a sphere of light and hold it.
You start to use a one-man log raft as a shield.
You feel very uncomfortable and quickly remove a one-man log raft!
You wield a green and black spear.
HP:181 Move:1190 Mana:56 Secs:40 > draw hell
You don't seem to be carrying a hell.
HP:181 Move:1190 Mana:56 Secs:38 > HP:181 Move:1190 Mana:56 Secs:38 >
Ashe tries to talk and releases a choking sound instead.
HP:181 Move:1190 Mana:56 Secs:38 > HP:181 Move:1190 Mana:56 Secs:38 >
Ashe tries to talk and releases a choking sound instead.
HP:181 Move:1190 Mana:56 Secs:36 > cast 'detect invis'
Okay.
A huge, pus-filled blister develops on your big toe!
HP:181 Move:1190 Mana:36 Secs:36 > get all corpse
The corpse of a rat seems to be empty.
HP:181 Move:1190 Mana:36 Secs:34 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A small deerhide bag with a long shoulder strap lies here.
A pair of black leather pants lie in a heap.
A shield with the crest of a huge skull has been discarded here.
A purple cloak with a dragon's clasp is crumpled up in the corner.
A bracer, dark as the night, lies here forgotten.
A short, evil looking spear is sticking out of the ground.
A metallic pot has been left in the dirt here.
The corpse of a rat is lying here.
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:181 Move:1190 Mana:36 Secs:31 > get all
You get a knapsack.
You get black leather pants.
You get a skull shield.
You get a purple cloak with a dragon clasp.
You get a shadow bracer.
You can't carry that much weight.
You get an iron pot.
You get the corpse of a rat.
HP:181 Move:1190 Mana:36 Secs:29 > wear all
You put a shadow bracer around your right wrist.
You wear a purple cloak with a dragon clasp around your body.
You start to use a skull shield as a shield.
You put black leather pants on your legs.
HP:181 Move:1190 Mana:36 Secs:27 > draw hell
You don't seem to be carrying a hell.
HP:181 Move:1190 Mana:36 Secs:23 > in
You are carrying:
the corpse of a rat
an iron pot
a knapsack
a one-man log raft
(8) a green and black spear
(2) a green and black spear
a large sack
(2) a water flask
HP:181 Move:1190 Mana:36 Secs:22 > eq
You are using:
a sphere of light...It has a soft glowing aura!
a black ring
a snake-fang necklace
black leather pants
thigh-high leather boots
red leather gloves
a skull shield
a purple cloak with a dragon clasp
a shadow bracer
a green and black spear
HP:181 Move:1190 Mana:36 Secs:17 > cast 'detect invis'
You haven't the energy to cast that spell!
HP:181 Move:1190 Mana:36 Secs:14 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A short, evil looking spear is sticking out of the ground.
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:181 Move:1190 Mana:36 Secs:13 > get hell
You get Hellraiser.
HP:181 Move:1190 Mana:36 Secs:10 > draw hell
You stop using a green and black spear.
You wield Hellraiser.
HP:181 Move:1190 Mana:36 Secs:9 > conceal wield
You conceal what you are using as a weapon.
HP:181 Move:1190 Mana:36 Secs:7 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:181 Move:1190 Mana:36 Secs:5 > sl
You go to sleep.
HP:181 Move:1190 Mana:36 Secs:5 >
HP:181 Move:1190 Mana:36 Secs:3 >
HP:181 Move:1190 Mana:36 Secs:2 >
HP:181 Move:1190 Mana:36 Secs:2 >
HP:181 Move:1190 Mana:36 Secs:1 >
HP:181 Move:1190 Mana:36 Secs:1 > HP:181 Move:1190 Mana:36 Secs:1 > HP:271 Move:1203 Mana:141 Secs:75 >
HP:271 Move:1203 Mana:141 Secs:75 > wa
You awaken, and sit up.
HP:271 Move:1203 Mana:141 Secs:74 > sta
Ashe clambers to his feet.
HP:271 Move:1203 Mana:141 Secs:74 > HP:271 Move:1203 Mana:141 Secs:74 > You stand up.
HP:271 Move:1203 Mana:141 Secs:74 >
Ashe closes his eyes and calmly utters the words, 'bless'.
Ashe appears to brighten with inner peace.
HP:271 Move:1203 Mana:141 Secs:74 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:271 Move:1203 Mana:141 Secs:73 > chuckle
You chuckle politely.
HP:271 Move:1203 Mana:141 Secs:71 > HP:271 Move:1203 Mana:141 Secs:71 >
A pink, fluffy ball flies into the room.
HP:271 Move:1203 Mana:141 Secs:70 > HP:271 Move:1203 Mana:141 Secs:70 >
Ashe says, 'damn archbishop silenced me'
HP:271 Move:1203 Mana:141 Secs:67 > HP:271 Move:1203 Mana:141 Secs:67 >
A pink, fluffy ball breathes deeply and inhales something!
HP:271 Move:1203 Mana:141 Secs:60 > HP:271 Move:1203 Mana:141 Secs:60 >
Ashe says, 'couldn't answer'
HP:271 Move:1203 Mana:141 Secs:57 > HP:271 Move:1203 Mana:141 Secs:57 >
Ashe wipes his boots in the face of a pink, fluffy ball!
A pink, fluffy ball is mortally wounded, and will die soon, if not aided.
HP:271 Move:1203 Mana:141 Secs:56 > HP:271 Move:1203 Mana:141 Secs:56 >
Ashe crushes a pink, fluffy ball's entire body, making a terrible mess!
A pink, fluffy ball is dead! R.I.P.
Your blood freezes as you hear a pink, fluffy ball's death cry.
HP:271 Move:1203 Mana:141 Secs:54 > say yeah, I didn't realize I ran into the church
You say, 'yeah, I didn't realize I ran into the church'
HP:271 Move:1203 Mana:141 Secs:49 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:271 Move:1203 Mana:141 Secs:48 > exam corpse
A foul, deathlike odor exudes from the creature before you. Its
flesh hangs precariously from its exposed skeletonized remains, and
one eye is missing, through with you can see tiny pieces of rotted
brains clinging to the skull. You recognize this as Gavorial, who had
died some time ago in an unfortunate battle.
The corpse of Gavorial is in excellent condition.
HP:271 Move:1203 Mana:141 Secs:46 > HP:271 Move:1203 Mana:141 Secs:46 >
Ashe chuckles politely.
HP:271 Move:1203 Mana:141 Secs:46 > exam 2.corpse
You see nothing special.
HP:271 Move:1203 Mana:141 Secs:42 > HP:271 Move:1203 Mana:141 Secs:42 >
Ashe says, 'yea funny stuff'
HP:271 Move:1203 Mana:141 Secs:42 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
The decaying corpse of Gavorial lurks quietly in the room.
HP:271 Move:1203 Mana:141 Secs:40 > HP:271 Move:1203 Mana:141 Secs:40 >
Ashe says, 'insanity is great'
HP:271 Move:1203 Mana:141 Secs:34 > HP:271 Move:1203 Mana:141 Secs:34 >
Ashe says, 'then blind on top of that.. essh'
HP:271 Move:1203 Mana:141 Secs:24 > nod
You nod solemnly.
HP:271 Move:1203 Mana:141 Secs:21 > HP:271 Move:1203 Mana:141 Secs:21 >
The noblewoman has arrived.
HP:271 Move:1203 Mana:141 Secs:20 > say damn cherubs
You say, 'damn cherubs'
HP:271 Move:1203 Mana:141 Secs:14 > HP:271 Move:1203 Mana:141 Secs:14 >
The noblewoman leaves east.
HP:271 Move:1203 Mana:141 Secs:10 > HP:271 Move:1203 Mana:141 Secs:10 >
A shimmering light engulfs the corpse of Gavorial, leaving nothing!
HP:316 Move:1203 Mana:193 Secs:75 > HP:316 Move:1203 Mana:193 Secs:75 >
Ashe says, 'cherubs?'
HP:316 Move:1203 Mana:193 Secs:75 > HP:316 Move:1203 Mana:193 Secs:75 >
Ashe gets something from the corpse of a pink, fluffy ball.
HP:316 Move:1203 Mana:193 Secs:68 > say every other command I would argue with a cherub floating on a cloud
You say, 'every other command I would argue with a cherub floating on a cloud'
HP:316 Move:1203 Mana:193 Secs:68 > HP:316 Move:1203 Mana:193 Secs:68 >
Ashe drops something.
HP:316 Move:1203 Mana:193 Secs:67 > HP:316 Move:1203 Mana:193 Secs:67 >
A townsperson has arrived.
HP:316 Move:1203 Mana:193 Secs:65 > HP:316 Move:1203 Mana:193 Secs:65 >
Ashe laughs heartily.
HP:316 Move:1203 Mana:193 Secs:63 > in
You are carrying:
the corpse of a rat
an iron pot
a knapsack
a one-man log raft
(9) a green and black spear
(2) a green and black spear
a large sack
(2) a water flask
HP:316 Move:1203 Mana:193 Secs:62 > HP:316 Move:1203 Mana:193 Secs:62 >
Ashe says, 'that is funny'
HP:316 Move:1203 Mana:193 Secs:60 > aff
You are not affected by any spells or skills.
HP:316 Move:1203 Mana:193 Secs:60 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
A Moldavian townsperson is going about her business here.
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
HP:316 Move:1203 Mana:193 Secs:58 > cast 'detect invis'
Okay.
You feel your eyes tingle.
HP:316 Move:1203 Mana:153 Secs:58 > get all
You get a black ring.
You get the corpse of a pink, fluffy ball.
You get a snake-fang necklace.
You get a leather doublet.
You get a belt with a skull shaped buckle.
HP:316 Move:1203 Mana:153 Secs:56 > HP:316 Move:1203 Mana:153 Secs:56 >
A townsperson leaves east.
A townsperson has arrived.
HP:316 Move:1203 Mana:153 Secs:55 > wear all
You wear a belt with a skull shaped buckle around your waist.
You wear a leather doublet on your body.
You wear a snake-fang necklace around your neck.
You slide a black ring on your left ring finger.
HP:316 Move:1203 Mana:153 Secs:53 > junk corpse
You junk the corpse of a pink, fluffy ball. It vanishes in a puff of smoke!
HP:316 Move:1203 Mana:153 Secs:51 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
HP:316 Move:1203 Mana:153 Secs:49 > eq
You are using:
a sphere of light...It has a soft glowing aura!
a black ring
a black ring (Invisible)
a snake-fang necklace
a snake-fang necklace (Invisible)
a leather doublet (Invisible)
black leather pants
thigh-high leather boots
red leather gloves
a skull shield
a purple cloak with a dragon clasp
a belt with a skull shaped buckle (Invisible)
a shadow bracer
Hellraiser (concealed)
HP:316 Move:1203 Mana:153 Secs:48 > in
You are carrying:
the corpse of a rat
an iron pot
a knapsack
a one-man log raft
(9) a green and black spear
(2) a green and black spear
a large sack
(2) a water flask
HP:316 Move:1203 Mana:153 Secs:47 > hold pot
You grab an iron pot.
HP:316 Move:1203 Mana:153 Secs:43 > eq
You are using:
a sphere of light...It has a soft glowing aura!
a black ring
a black ring (Invisible)
a snake-fang necklace
a snake-fang necklace (Invisible)
a leather doublet (Invisible)
black leather pants
thigh-high leather boots
red leather gloves
a skull shield
a purple cloak with a dragon clasp
a belt with a skull shaped buckle (Invisible)
a shadow bracer
Hellraiser (concealed)
an iron pot
HP:316 Move:1203 Mana:153 Secs:42 > in
You are carrying:
the corpse of a rat
a knapsack
a one-man log raft
(9) a green and black spear
(2) a green and black spear
a large sack
(2) a water flask
HP:316 Move:1203 Mana:153 Secs:42 > say did I hit you with that spear?
You say, 'did I hit you with that spear?'
HP:316 Move:1203 Mana:153 Secs:32 > HP:316 Move:1203 Mana:153 Secs:32 >
Ashe says, 'yep'
HP:316 Move:1203 Mana:153 Secs:25 > HP:316 Move:1203 Mana:153 Secs:25 >
Ashe says, 'no poison tho'
HP:316 Move:1203 Mana:153 Secs:21 > say lol
You say, 'lol'
HP:316 Move:1203 Mana:153 Secs:17 > HP:316 Move:1203 Mana:153 Secs:17 >
A townsperson leaves south.
HP:316 Move:1203 Mana:153 Secs:15 > say was a long shot anyway
You say, 'was a long shot anyway'
HP:316 Move:1203 Mana:153 Secs:12 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
HP:316 Move:1203 Mana:153 Secs:11 > HP:316 Move:1203 Mana:153 Secs:11 >
Ashe nods solemnly.
HP:316 Move:1203 Mana:153 Secs:9 > HP:316 Move:1203 Mana:153 Secs:9 >
A townsperson has arrived.
The noblewoman has arrived.
HP:316 Move:1203 Mana:153 Secs:5 > sl
You go to sleep.
HP:316 Move:1203 Mana:153 Secs:5 >
HP:316 Move:1203 Mana:153 Secs:4 >
HP:316 Move:1203 Mana:153 Secs:4 >
HP:316 Move:1203 Mana:153 Secs:3 >
HP:316 Move:1203 Mana:153 Secs:3 >
HP:316 Move:1203 Mana:153 Secs:2 >
HP:316 Move:1203 Mana:153 Secs:2 >
HP:316 Move:1203 Mana:153 Secs:2 >
HP:316 Move:1203 Mana:153 Secs:1 >
HP:316 Move:1203 Mana:153 Secs:1 >
HP:316 Move:1203 Mana:153 Secs:1 >
HP:316 Move:1203 Mana:153 Secs:1 >
HP:406 Move:1203 Mana:258 Secs:75 > wa
HP:406 Move:1203 Mana:258 Secs:75 > sta
You awaken, and sit up.
HP:406 Move:1203 Mana:258 Secs:74 > HP:406 Move:1203 Mana:258 Secs:74 >
Ashe says, 'did a little damage, like 70'
HP:406 Move:1203 Mana:258 Secs:74 > You stand up.
HP:406 Move:1203 Mana:258 Secs:74 > HP:406 Move:1203 Mana:258 Secs:74 >
Ashe says, 'well like 50'
HP:406 Move:1203 Mana:258 Secs:66 > say only really good thing about poison up here is that its accumulative
You say, 'only really good thing about poison up here is that its accumulative'
HP:406 Move:1203 Mana:258 Secs:58 > help poison
POISON
Usage : cast 'poison'
Accumulative: Yes on Affect
Duration : Level / 10 + 5, permanent on food or drinks
Level : Necromancer - Level 3, Ranger - Level 20
Save : Vs. Saving Spell for no affect
Casting poison on food or drink containers will poison them. If
someone comes along and eats or drinks these poisoned items, he or
she will then be poisoned. This spell will not work on any items
that are fountains, since it is not strong enough to sustain poison
within the large amount of liquid that a fountain contains.
This spell may also be cast directly onto a victim, which will
poison them in the same way. However, this spell is accumulative
in its affect, meaning the more this spell is cast upon a victim,
the more hitpoints they will lose every hour. The maximum amount
of times this spell can be cast upon the victim depends on the
caster's level.
See also: Remove Poison, Resist Poison, Detect Poison, Heal, Sickness
HP:406 Move:1203 Mana:258 Secs:52 > HP:406 Move:1203 Mana:258 Secs:52 >
Ashe nods solemnly.
HP:406 Move:1203 Mana:258 Secs:47 > HP:406 Move:1203 Mana:258 Secs:47 >
The noblewoman leaves south.
HP:406 Move:1203 Mana:258 Secs:40 > help coat
COAT
Ranger, Level 28
Thief, Level 36
Usage: coat
With this skill, one can coat the tip of a weapon with a bit of poison.
When attacking their victim with this weapon, their victim will randomly
become poisoned, and the poison will be gone from the weapon. This will
happen randomly, and if the victim fails to save vs. Saving Rod.
Notice this can only be used on weapons that break the skin, meaning that
bludgeoning or crushing weapons cannot be coated with poison. Since
arrows pierce the skin, they may also be coated with poison.
Valid sources of poison to coat with are drink containers filled with
poison, or Poison Springs.
See also: Poison, Poison Spring
HP:406 Move:1203 Mana:258 Secs:31 > HP:406 Move:1203 Mana:258 Secs:31 >
A townsperson leaves south.
HP:406 Move:1203 Mana:258 Secs:30 > look
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
Ashe - Good, Bad, I'm the guy with the gun. is standing here.
HP:406 Move:1203 Mana:258 Secs:25 >